hello lovely person (edit: people, i checked your page and see there are two of you), i come bearing questions and feedback! i'm 48 turns in and just bought my third horse, i'm having a lot of fun! I'm not a horse person irl but i had 15 ponystars accounts in high school and this feels like an excellent middle ground.
a) what does Fault Allowance mean? i've been ignoring this since i have no idea what to do with it
b) with only one type of competition in the base game, there's no real incentive to bother training the stats that competition doesn't use. the only choice is to keep raising those three stats to qualify for the next tier course, and after a few turns it all feels very same-y. I think if you put second competition in the base game to balance stats against it would feel more complete, while still allowing room for the other competitions beyond that to be expansion modules (this isn't a complaint, just a suggestion for moving past the original minimalist theme. it's an excellent demonstration of how the game is intended to run)
c) are you still planning to publish expansions for this? i'm obviously interested in the additional competitions, but also having more things to spend money on and breeding rules
d) relatedly, how do you feel about homebrew content?
Hello there wonderful person! Kiwi here (the main developer of the game), firstly, I do apologize for the long wait for a response! Secondly, I'm so happy to hear you're enjoying the game.
A) Thank you for asking, as this has pointed out that I never quite explained what Faults were! ...And to be honest, it has been so long, I'm not quite sure what I was going for with it, as you already get different placings for missing specific rolls. Most likely, I was laying down the groundwork for Show Jumping - which does have a certain tolerance for faults i.e. hitting the jumps, but that is something for the module/expansion. Honestly? Ignoring it is precisely what I would do in your situation. I will be adding a note to my development trello to remove mentions of it in the next update.
B) This is a very fair point! I chose Barrel Racing precisely because they are so simplistic. While I'm pretty sure the Show Jumping Module (the current expansion I'm developing) will be too complex to include in a base game, I do think that Flat Racing / Steeplechases would be an excellent compromise, as they would test Speed and Stamina first and foremost. (The other stats have other tests, promise!) I appreciate the kind words, but I also appreciate the input!
C) I still am, yes! Life sure is crazy, and with everything going on in.... everywhere, right now, as a solo developer (who has no financial incentive to develop this passion project), it has been taken by the wayside. It /is/ good to know what you're interested in though! I've toyed around with a resource management side (such as having to buy land, feed your horses, etc.) for more money sinks, and I DO want to eventually bring about a genetics module for breeding. (The main reason I'm putting emphasis on modules is so people can pick and choose how they play.)
D) If you made homebrew content I would cry actual real tears. That is to say, I wholeheartedly approve and would be touched! Obviously a linkback to the base game is welcome, but as far as I'm concerned the game is open to be added to and you should always modify your games to make them more enjoyable for you.
Stumbled onto this while browsing around--I know this game is a bit old (I mean, one year--I guess that's not that old lol), but it sounds really interesting, and I look forward to playing it when I get a minute!
← Return to game
Comments
Log in with itch.io to leave a comment.
hello lovely person (edit: people, i checked your page and see there are two of you), i come bearing questions and feedback! i'm 48 turns in and just bought my third horse, i'm having a lot of fun! I'm not a horse person irl but i had 15 ponystars accounts in high school and this feels like an excellent middle ground.
a) what does Fault Allowance mean? i've been ignoring this since i have no idea what to do with it
b) with only one type of competition in the base game, there's no real incentive to bother training the stats that competition doesn't use. the only choice is to keep raising those three stats to qualify for the next tier course, and after a few turns it all feels very same-y. I think if you put second competition in the base game to balance stats against it would feel more complete, while still allowing room for the other competitions beyond that to be expansion modules (this isn't a complaint, just a suggestion for moving past the original minimalist theme. it's an excellent demonstration of how the game is intended to run)
c) are you still planning to publish expansions for this? i'm obviously interested in the additional competitions, but also having more things to spend money on and breeding rules
d) relatedly, how do you feel about homebrew content?
Hello there wonderful person! Kiwi here (the main developer of the game), firstly, I do apologize for the long wait for a response! Secondly, I'm so happy to hear you're enjoying the game.
A) Thank you for asking, as this has pointed out that I never quite explained what Faults were! ...And to be honest, it has been so long, I'm not quite sure what I was going for with it, as you already get different placings for missing specific rolls. Most likely, I was laying down the groundwork for Show Jumping - which does have a certain tolerance for faults i.e. hitting the jumps, but that is something for the module/expansion. Honestly? Ignoring it is precisely what I would do in your situation. I will be adding a note to my development trello to remove mentions of it in the next update.
B) This is a very fair point! I chose Barrel Racing precisely because they are so simplistic. While I'm pretty sure the Show Jumping Module (the current expansion I'm developing) will be too complex to include in a base game, I do think that Flat Racing / Steeplechases would be an excellent compromise, as they would test Speed and Stamina first and foremost. (The other stats have other tests, promise!) I appreciate the kind words, but I also appreciate the input!
C) I still am, yes! Life sure is crazy, and with everything going on in.... everywhere, right now, as a solo developer (who has no financial incentive to develop this passion project), it has been taken by the wayside. It /is/ good to know what you're interested in though! I've toyed around with a resource management side (such as having to buy land, feed your horses, etc.) for more money sinks, and I DO want to eventually bring about a genetics module for breeding. (The main reason I'm putting emphasis on modules is so people can pick and choose how they play.)
D) If you made homebrew content I would cry actual real tears. That is to say, I wholeheartedly approve and would be touched! Obviously a linkback to the base game is welcome, but as far as I'm concerned the game is open to be added to and you should always modify your games to make them more enjoyable for you.
Stumbled onto this while browsing around--I know this game is a bit old (I mean, one year--I guess that's not that old lol), but it sounds really interesting, and I look forward to playing it when I get a minute!